C’est après avoir analysé le code de Xylitol : http://xylibox.blogspot.com/2010/12/waveasm-watereffect-from-asmyeahnet.html que je me suis permis de modifier le keygen que je vous ai proposé dans mon dernier article : (https://www.re-xe.com//keygenning-4-newbies-crackme-coded-by-the-analyst/)
Voici la source :
Keygen.asm :
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 | .486 .model flat, stdcall option casemap :none ; case sensitive include keygen.inc szFormat db "%X",0 szSizeMax db "Entrez moins de caractères !",0 szSizeMin db "Entrez plus de caractères !",0 szCap db "Keygen By int_0x80",0 szTitle db "Error",0 szError db "An error has occured",0 .data? hInstance dd ? stWaveObj WAVE_OBJECT <?> xWin dd ? hBitmap dd ? bitmp dd ? szName db 256 dup(?) szSerial db 256 dup(?) LenName db 256 dup(?) .code start: invoke GetModuleHandle, NULL MOV hInstance, EAX invoke DialogBoxParam, hInstance, IDD_KEYGEN, 0, ADDR DlgProc, 0 invoke ExitProcess, EAX ;############################################################################################################################################################### DlgProc proc hWin:DWORD,uMsg:DWORD,wParam:DWORD,lParam:DWORD ;############################################################################################################################################################### local @stPs:PAINTSTRUCT,@hDc,@stRect:RECT local @stBmp:BITMAP local hMemDC:HDC .if uMsg==WM_INITDIALOG invoke LoadBitmap,hInstance,1007 MOV hBitmap,EAX PUSH hBitmap invoke _WaveInit,addr stWaveObj,hWin,hBitmap,30,0 .if EAX invoke MessageBox,hWin,addr szError,addr szTitle,MB_OK or MB_ICONSTOP CALL _Quit .else .endif ;////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// POP hBitmap invoke DeleteObject,hBitmap invoke _WaveEffect,addr stWaveObj,1,5,4,250 .elseif uMsg == WM_PAINT invoke BeginPaint,hWin,addr @stPs MOV @hDc,EAX invoke CreateCompatibleDC,@hDc MOV hMemDC,EAX invoke SelectObject,hMemDC,hBitmap invoke GetClientRect,hWin,addr @stRect invoke BitBlt,@hDc,10,10,@stRect.right,@stRect.bottom,hMemDC,0,0,MERGECOPY invoke DeleteDC,hMemDC invoke _WaveUpdateFrame,addr stWaveObj,eax,TRUE invoke EndPaint,hWin,addr @stPs XOR EAX,EAX XOR ECX,ECX RET .elseif uMsg==WM_COMMAND .if wParam == IDC_GENERATE invoke GetDlgItemText,hWin,1002,addr szName,sizeof szName ;############################################################################################################################################################### MOV DWORD PTR [LenName], EAX ; Stockage de eax dans LenName CMP EAX, 04h ; On compae la taille à 4d. JB @MinSize ; On saute si inférieur, le je saute si c'est égal. CMP EAX, 32h ; Puis on la compare à 50d (50 chars max). JA @MaxSize ; On saute vers le label appelé 'szSizeMax' si supérieur. XOR EAX,EAX ; MOV eax, 0 XOR EBX,EBX ; MOV ebx, 0 XOR ECX,ECX ; MOV ecx, 0 XOR EDX,EDX ; MOV edx, 0 ;############################################################################################################################################################### ; Routine @Routine: MOV AL,BYTE PTR [ecx+szName] ; Met dans AL chaque char du name un par un à chaque fois que je boucle ( car ECX est incrémenté ligne suivante ). INC ECX ; Incrémentation de ECX pour le définir comme compteur de chars contenus dans le name. XOR EAX,ECX ADD EBX,EAX ; Additionne ebx à eax. eax contenant les chars du name. CMP ECX,DWORD PTR [LenName] ; Compare le nombre de chars du compteur au nombre de chars du name. JNE @Routine ; Boucle si le résultat du cmp précédent n'a pas été égal à 0, c'est à dire si ecx, le compteur, n'a pas été égal au nombre de chars du nom. IMUL EAX,EAX,6 ; Multiplie le char pécédemment xoré par 6. SHL EBX,7 ; Multiplie ebx par 2^7. ADD EAX,EBX ; Additionne eax à ebx. PUSH EAX PUSH offset szFormat ; ASCII "%X" PUSH offset szSerial CALL wsprintf ;############################################################################################################################################################### invoke SetDlgItemText,hWin,1003,addr szSerial RET @MinSize: invoke MessageBox,hWin,addr szSizeMin,addr szCap,MB_ICONEXCLAMATION RET @MaxSize: invoke MessageBox,hWin,addr szSizeMax,addr szCap,MB_ICONEXCLAMATION RET .elseif uMsg==WM_DESTROY invoke DeleteObject,hBitmap invoke PostQuitMessage,NULL .endif .elseif uMsg == WM_CLOSE CALL _Quit invoke EndDialog,xWin,0 .endif .if wParam == IDC_COPY invoke SendDlgItemMessage,hWin,IDC_SERIAL,EM_SETSEL,0,-1 invoke SendDlgItemMessage,hWin,IDC_SERIAL,WM_COPY,0,0 .elseif wParam == IDC_EXIT invoke SendMessage,hWin,WM_CLOSE,0,0 .endif XOR EAX,EAX RET DlgProc endp _Quit proc invoke _WaveFree,addr stWaveObj invoke DestroyWindow,xWin invoke PostQuitMessage,NULL RET _Quit endp end start |
Keygen.inc :
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 | uselib MACRO libname include libname.inc includelib libname.lib ENDM uselib user32 uselib kernel32 include windows.inc include comctl32.inc include winmm.inc include gdi32.inc include C:\masm32\macros\macros.asm include WaveObject.asm includelib user32.lib includelib kernel32.lib includelib gdi32.lib includelib comctl32.lib includelib winmm.lib ; Prototype des fonctions : DlgProc PROTO :DWORD,:DWORD,:DWORD,:DWORD ; Définition des constantes ici : .const IDD_KEYGEN equ 1001 IDC_NAME equ 1002 IDC_SERIAL equ 1003 IDC_GENERATE equ 1004 IDC_COPY equ 1005 IDC_EXIT equ 1006 IDC_OK equ 1010 LOGO equ 1007 LOGO2 equ 1008 |
Keygen.rc :
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 | #define IDD_KEYGEN 1001 #define IDC_NAME 1002 #define IDC_SERIAL 1003 #define IDC_GENERATE 1004 #define IDC_COPY 1005 #define IDC_EXIT 1006 #define LOGO 1007 #define MyIcon 1013 #define LOGO2 1008 LOGO BITMAP DISCARDABLE "LOGO1.bmp" LOGO2 BITMAP DISCARDABLE "LOGO2.bmp" MyIcon ICON DISCARDABLE "favicon.ico" IDD_KEYGEN DIALOGEX 0,0,262,205 CAPTION "Keygen By int_0x80" FONT 8,"MS Sans Serif" STYLE 0x10cc0000 EXSTYLE 0x00000000 BEGIN CONTROL "#1007",LOGO,"Static",0x1080020e,-7,-62,277,194,0x00000000 CONTROL "#1008",LOGO2,"Static",0x1080020e,-7,74,277,137,0x00000000 CONTROL "",IDC_NAME,"Edit",0x50010080,73,86,154,16,0x00000200 CONTROL "",IDC_SERIAL,"Edit",0x50010080,73,121,154,16,0x00000200 CONTROL "Generate",IDC_GENERATE,"Button",0x50010000,7,157,70,16,0x00000000 CONTROL "Exit",IDC_EXIT,"Button",0x50010000,183,157,70,16,0x00000000 CONTROL "Copy",IDC_COPY,"Button",0x50010000,96,157,70,16,0x00000000 END |
WaveObject.asm :
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 783 784 785 786 787 788 789 790 791 792 793 794 795 796 797 798 799 800 801 802 803 804 805 806 807 808 809 810 811 812 813 814 815 816 817 818 819 820 821 822 823 824 825 826 827 828 829 830 831 832 833 834 835 836 837 838 839 840 841 842 843 844 845 846 847 848 849 850 851 852 853 854 855 856 857 858 859 860 861 862 863 864 865 866 867 868 869 870 871 872 873 874 875 876 877 878 879 880 881 882 883 884 885 886 887 888 889 890 891 892 893 894 895 896 897 898 899 900 901 902 903 904 905 906 907 908 | ;>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> ; Ë®²šÐ§¹û¹«ÓÃ×Ó³ÌÐò ; by ÂÞÔƱò£¬http://asm.yeah.net£¬luoyunbin@sina.com ; V 1.0.041019 --- ³õÊŒ°æ±Ÿ ;>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> ; ÔÚÔŽŽúÂëÖÐÖ»ÐèÒª include WaveObject.asm ; È»ºó°ŽÒÔϲœÖèµ÷ÓÃŒŽ¿É£º ;******************************************************************** ; 1¡¢ŽŽœšË®²š¶ÔÏó£º ; Òª¶ÔÒ»žöŽ°¿ÚœøÐл滣¬Ê×ÏÈÒªŽŽœšÒ»žöË®²š¶ÔÏ󣚱Ÿº¯ÊýÉêÇëһЩ»º³åÇø£© ; invoke _WaveInit,lpWaveObject,hWnd,hBmp,dwTime,dwType ; lpWaveObject --> ÖžÏòÒ»žö¿ÕµÄ WAVE_OBJECT œá¹¹ ; hWnd --> Òª»æ»Ë®²šÐ§¹ûµÄŽ°¿Ú£¬äÖÈŸºóµÄ͌Ƭœ«»µœŽ°¿ÚµÄ¿Í»§ÇøÖÐ ; hBmp --> ±³Ÿ°ÍŒÆ¬£¬»æ»µÄ·¶Î§ŽóСͬ±³Ÿ°ÍŒÆ¬ŽóС ; dwTime --> ˢеÄʱŒäŒäžô£šºÁÃ룩£¬œšÒéÖµ£º10¡«30 ; dwType --> =0 ±íÊŸÔ²ÐÎË®²š£¬=1±íÊŸÍÖÔ²ÐÍË®²š£šÓÃÓÚÍžÊÓЧ¹û£© ; ·µ»ØÖµ£ºeax = 0£š³É¹Š£¬¶ÔÏó±»³õÊŒ»¯£©£¬eax = 1£šÊ§°Ü£© ;******************************************************************** ; 2¡¢Èç¹û _WaveInit º¯Êý·µ»Ø³É¹Š£¬Ôò¶ÔÏó±»³õÊŒ»¯£¬œ«¶ÔÏóŽ«žøÏÂÁО÷ÖÖº¯Êý ; ¿ÉÒÔʵÏÖž÷ÖÖЧ¹û£¬ÏÂÃ溯ÊýÖÐµÄ lpWaveObject ²ÎÊýÖžÏòÔÚ _WaveInit º¯Êý ; ÖгõÊŒ»¯µÄ WAVE_OBJECT œá¹¹ ; ; ¡ò ÔÚÖž¶šÎ»Öá°ÈÓʯͷ¡±£¬Œ€ÆðË®²š ; invoke _WaveDropStone,lpWaveObject,dwPosX,dwPosY,dwStoneSize,dwStoneWeight ; dwPosX,dwPosY --> ÈÓÏÂʯͷµÄλÖà ; dwStoneSize --> ʯͷµÄŽóС£¬ŒŽ³õÊŒµãµÄŽóС£¬œšÒéÖµ£º0¡«5 ; dwStoneWeight --> ʯͷµÄÖØÁ¿£¬Ÿö¶šÁ˲š×îºóÀ©É¢µÄ·¶Î§ŽóС£¬œšÒéÖµ£º10¡«1000 ; ; ¡ò ×Ô¶¯ÏÔÊŸÌØЧ ; invoke _WaveEffect,lpWaveObject,dwEffectType,dwParam1,dwParam2,dwParam3 ; dwParam1,dwParam2,dwParam3 --> Ч¹û²ÎÊý£¬¶Ô²»Í¬µÄÌØЧÀàÐͲÎÊýº¬Ò岻ͬ ; dwEffectType --> ÌØЧÀàÐÍ ; 0 --> ¹Ø±ÕÌØЧ ; 1 --> ÏÂÓ꣬Param1£œÃÜŒ¯Ëٶȣš0×îÃÜ£¬ÔœŽóԜϡÊ裩£¬œšÒéÖµ£º0¡«30 ; Param2£œ×îŽóÓêµãÖ±Ÿ¶£¬œšÒéÖµ£º0¡«5 ; Param3£œ×îŽóÓêµãÖØÁ¿£¬œšÒéÖµ£º50¡«250 ; 2 --> Æûͧ£¬Param1£œËٶȣš0×îÂý£¬ÔœŽóÔœ¿ì£©£¬œšÒéÖµ£º0¡«8 ; Param2£œŽ¬ŽóС£¬œšÒéÖµ£º0¡«4 ; Param3£œË®²šÀ©É¢µÄ·¶Î§£¬œšÒéÖµ£º100¡«500 ; 3 --> ·çÀË£¬Param1£œÃܶȣšÔœŽóÔœÃÜ£©£¬œšÒéÖµ£º50¡«300 ; Param2£œŽóС£¬œšÒéÖµ£º2¡«5 ; Param3£œÄÜÁ¿£¬œšÒéÖµ£º5¡«10 ; ; ¡ò Ž°¿Ú¿Í»§ÇøÇ¿ÖÆžüУšÓÃÓÚÔÚŽ°¿ÚµÄWM_PAINTÏûÏ¢ÖÐÇ¿ÖÆžüпͻ§¶Ë£© ; .if uMsg == WM_PAINT ; invoke BeginPaint,hWnd,addr @stPs ; mov @hDc,eax ; invoke _WaveUpdateFrame,lpWaveObject,eax,TRUE ; invoke EndPaint,hWnd,addr @stPs ; xor eax,eax ; ret ;******************************************************************** ; 3¡¢ÊÍ·ÅË®²š¶ÔÏó£º ; ʹÓÃÍê±Ïºó£¬±ØÐ뜫ˮ²š¶ÔÏóÊÍ·Å£š±Ÿº¯Êýœ«ÊÍ·ÅÉêÇëµÄ»º³åÇøÄÚŽæµÈ×ÊÔŽ£© ; invoke _WaveFree,lpWaveObject ; lpWaveObject --> ÖžÏò WAVE_OBJECT œá¹¹ ;>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> ; ʵÏÖÉϵÄÏžœÚ˵Ã÷£º ; ; 1¡¢ Ë®²šµÄÌØÕ÷£º ; ¡ò À©É¢£ºÃ¿Ò»µãµÄ²š»áÀ©É¢µœÆäËÄÖܵÄλÖÃÖÐ ; ¡ò Ë¥Œõ£ºÃ¿ŽÎÀ©É¢»áËðʧÉÙÁ¿ÄÜÁ¿£š·ñÔòË®²š»áÓÀ²»Í£Ö¹µÄÕðµŽÏÂÈ¥£© ; ; 2¡¢ ΪÁ˱£ŽæÁœžöʱ¿ÌÖеÄÄÜÁ¿·Ö²œÍŒ£¬¶ÔÏóÖжšÒå2žö»º³åÇøWave1ºÍWave2 ; £š±£ŽæÔÚlpWave1ºÍlpWave2ÖžÏòµÄ»º³åÇøÄÚ£©£¬Wave1Ϊµ±Ç°ÊýŸÝ£¬Wave2Ϊ ; ÉÏÒ»Ö¡µÄÊýŸÝ£¬Ã¿ŽÎäÖȟʱœ«žùŸÝÉÏÃæµÄ2žöÌØÕ÷£¬ÓÉWave1µÄÊýŸÝŒÆËã³öР; ÄÜÁ¿·Ö±ðÍŒºó£¬±£ŽæµœWave2ÖУ¬È»ºóµ÷»»Wave1ºÍWave2£¬ÕâʱWave1ÈÔÊÇ×î ; еÄÊýŸÝ¡£ ; ŒÆËãµÄ·œ·šÎª£¬Ä³žöµãµÄÄÜÁ¿£œµãËÄÖܵÄÉÏŽÎÄÜÁ¿µÄÆœŸùÖµ * Ë¥ŒõϵÊý ; È¡ËÄÖܵÄÆœŸùÖµ±íÏÖÁËÀ©Õ¹ÌØÕ÷£¬³ËÒÔË¥ŒõϵÊý±íÏÖÁËË¥ŒõÌØÕ÷¡£ ; Õⲿ·ÖŽúÂëÔÚ _WaveSpread ×Ó³ÌÐòÖÐʵÏÖ¡£ ; ; 3¡¢ ¶ÔÏóÔÚ lpDIBitsSource Öб£ŽæÁËÔʌλ͌µÄÊýŸÝ£¬Ã¿ŽÎäÖȟʱ£¬ÓÉÔÊŒ ; λ͌µÄÊýŸÝžùŸÝWave1Öб£ŽæµÄÄÜÁ¿·Ö²œÊýŸÝ²úÉúеÄλ͌¡£ŽÓÊÓŸõÉÏ¿Ž£¬ ; ijžöµãµÄÄÜÁ¿ÔœŽó£šË®²šÔœŽó£©£¬Ôò¹âÏßÕÛÉä³öԜԶŽŠµÄ³¡Ÿ°¡£ ; Ë㷚Ϊ£º¶ÔÓڵ㣚x,y£©£¬ÔÚWave1ÖÐÕÒ³öžÃµã£¬ŒÆËã³öÏàÁÚµãµÄ²šÄܲî ; £šDxºÍDyÁœžöÊýŸÝ£©£¬ÔòÐÂλ͌ÏñËØ£šx,y£©£œÔʌλ͌ÏñËØ£šx+Dx,y+Dy£©£¬ ; žÃËã·š±íÏÖÁËÄÜÁ¿ŽóСӰÏìÁËÏñËØÕÛÉäµÄÆ«ÒÆŽóС¡£ ; Õⲿ·ÖŽúÂëÔÚ _WaveRender ×Ó³ÌÐòÖÐʵÏÖ¡£ ; ; 4¡¢ ÈÓʯͷµÄËã·šºÜºÃÀíœâ£¬ŒŽœ«Wave1ÖеÄijžöµãµÄÄÜÁ¿ÖµÖÃΪ·Ç0Öµ£¬ÊýÖµ ; ÔœŽó£¬±íÊŸÈÓϵÄʯͷµÄÄÜÁ¿ÔœŽó¡£Ê¯Í·±ÈœÏŽó£¬Ôòœ«žÃµãËÄÖܵĵãÈ«²¿ ; ÖÃΪ·Ç0Öµ¡£ ;>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> ; ; ; ;>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> ifndef WAVEOBJ_INC WAVEOBJ_INC equ 1 ;>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> F_WO_ACTIVE equ 0001h F_WO_NEED_UPDATE equ 0002h F_WO_EFFECT equ 0004h F_WO_ELLIPSE equ 0008h WAVE_OBJECT struct hWnd dd ? dwFlag dd ? ; Œû F_WO_xxx ×éºÏ ;******************************************************************** hDcRender dd ? hBmpRender dd ? lpDIBitsSource dd ? ; ÔÊŒÏñËØÊýŸÝ lpDIBitsRender dd ? ; ÓÃÓÚÏÔÊŸµœÆÁÄ»µÄÏñËØÊýŸÝ lpWave1 dd ? ; Ë®²šÄÜÁ¿ÊýŸÝ»º³å1 lpWave2 dd ? ; Ë®²šÄÜÁ¿ÊýŸÝ»º³å2 ;******************************************************************** dwBmpWidth dd ? dwBmpHeight dd ? dwDIByteWidth dd ? ; = (dwBmpWidth * 3 + 3) and ~3 dwWaveByteWidth dd ? ; = dwBmpWidth * 4 dwRandom dd ? ;******************************************************************** ; ÌØЧ²ÎÊý ;******************************************************************** dwEffectType dd ? dwEffectParam1 dd ? dwEffectParam2 dd ? dwEffectParam3 dd ? ;******************************************************************** ; ÓÃÓÚÐÐŽ¬ÌØЧ ;******************************************************************** dwEff2X dd ? dwEff2Y dd ? dwEff2XAdd dd ? dwEff2YAdd dd ? dwEff2Flip dd ? ;******************************************************************** stBmpInfo BITMAPINFO <> WAVE_OBJECT ends ;>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> .code ;>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> ; Ëæ»úÊý²úÉú×Ó³ÌÐò ; ÊäÈ룺Ҫ²úÉúµÄËæ»úÊýµÄ×îŽóÖµ£¬Êä³ö£ºËæ»úÊý ; žùŸÝ£º ; 1. Êýѧ¹«Êœ Rnd=(Rnd*I+J) mod K Ñ»·»ØŽøÉú³É K ŽÎÒÔÄÚ²»ÖØžŽµÄ ; αËæ»úÊý£¬µ«K,I,J±ØÐëΪËØÊý ; 2. 2^(2n-1)-1 ±Ø¶šÎªËØÊý£šŒŽ2µÄÆæÊýŽÎ·œŒõ1£© ;>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> _WaveRandom16 proc _lpWaveObject mov ebx,_lpWaveObject assume ebx:ptr WAVE_OBJECT push edx push ecx mov eax,[ebx].dwRandom mov ecx,32768-1 ;2^15-1 mul ecx add eax,2048-1 ;2^11-1 adc edx,0 mov ecx,2147483647 ;2^31-1 div ecx mov eax,[ebx].dwRandom mov [ebx].dwRandom,edx and eax,0000ffffh pop ecx pop edx ret _WaveRandom16 endp ;>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> _WaveRandom proc uses ebx ecx edx _lpWaveObject,_dwMax invoke _WaveRandom16,_lpWaveObject mov edx,eax invoke _WaveRandom16,_lpWaveObject shl eax,16 or ax,dx mov ecx,_dwMax or ecx,ecx jz @F xor edx,edx div ecx mov eax,edx @@: ret _WaveRandom endp ;>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> ; ²šÄÜÀ©É¢ ; Ëã·š£º ; Wave2(x,y) = (Wave1(x+1,y)+Wave1(x-1,y)+Wave1(x,y+1)+Wave1(x,y-1))/2-Wave2(x,y) ; Wave2(x,y) = Wave2(x,y) - Wave2(x,y) >> 5 ; xchg Wave1,Wave2 ;>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> _WaveSpread proc _lpWaveObject pushad mov ebx,_lpWaveObject assume ebx:ptr WAVE_OBJECT ;******************************************************************** test [ebx].dwFlag,F_WO_ACTIVE jz _Ret mov esi,[ebx].lpWave1 mov edi,[ebx].lpWave2 mov ecx,[ebx].dwBmpWidth mov eax,[ebx].dwBmpHeight dec eax mul ecx ;******************************************************************** ; ebx = width ; ecx = i£¬eax = max ;******************************************************************** .while ecx < eax push eax .if [ebx].dwFlag & F_WO_ELLIPSE mov edx,[esi+ecx*4-1*4] add edx,[esi+ecx*4+1*4] add edx,[esi+ecx*4-2*4] add edx,[esi+ecx*4+2*4] lea edx,[edx+edx*2] add edx,[esi+ecx*4-3*4] add edx,[esi+ecx*4-3*4] add edx,[esi+ecx*4+3*4] add edx,[esi+ecx*4+3*4] lea eax,[esi+ecx*4] sub eax,[ebx].dwWaveByteWidth mov eax,[eax] shl eax,3 add edx,eax lea eax,[esi+ecx*4] add eax,[ebx].dwWaveByteWidth mov eax,[eax] shl eax,3 add edx,eax sar edx,4 sub edx,[edi+ecx*4] mov eax,edx sar eax,5 sub edx,eax mov [edi+ecx*4],edx .else mov edx,[esi+ecx*4-1*4] add edx,[esi+ecx*4+1*4] lea eax,[esi+ecx*4] sub eax,[ebx].dwWaveByteWidth add edx,[eax] lea eax,[esi+ecx*4] add eax,[ebx].dwWaveByteWidth add edx,[eax] sar edx,1 sub edx,[edi+ecx*4] mov eax,edx sar eax,5 sub edx,eax mov [edi+ecx*4],edx .endif pop eax inc ecx .endw mov [ebx].lpWave1,edi mov [ebx].lpWave2,esi _Ret: ;******************************************************************** assume ebx:nothing popad ret _WaveSpread endp ;>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> ; esi -> edi, ecx = line width ; return = (4*Pixel(x,y)+3*Pixel(x-1,y)+3*Pixel(x+1,y)+3*Pixel(x,y+1)+3*Pixel(x,y-1))/16 ;>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> _WaveGetPixel: movzx eax,byte ptr [esi] shl eax,2 movzx edx,byte ptr [esi+3] lea edx,[edx+2*edx] add eax,edx movzx edx,byte ptr [esi-3] lea edx,[edx+2*edx] add eax,edx movzx edx,byte ptr [esi+ecx] lea edx,[edx+2*edx] add eax,edx mov edx,esi sub edx,ecx movzx edx,byte ptr [edx] lea edx,[edx+2*edx] add eax,edx shr eax,4 mov [edi],al inc esi inc edi ret ;>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> ; äÖÈŸ×Ó³ÌÐò£¬œ«ÐµÄÖ¡ÊýŸÝäÖÈŸµœ lpDIBitsRender ÖÐ ; Ëã·š£º ; posx = Wave1(x-1,y)-Wave1(x+1,y)+x ; posy = Wave1(x,y-1)-Wave1(x,y+1)+y ; SourceBmp(x,y) = DestBmp(posx,posy) ;>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> _WaveRender proc _lpWaveObject local @dwPosX,@dwPosY,@dwPtrSource,@dwFlag pushad xor eax,eax mov @dwFlag,eax mov ebx,_lpWaveObject assume ebx:ptr WAVE_OBJECT test [ebx].dwFlag,F_WO_ACTIVE jz _Ret or [ebx].dwFlag,F_WO_NEED_UPDATE mov esi,[ebx].lpWave1 mov edi,[ebx].dwWaveByteWidth ; edi = ÏñËØÖžÕë xor ecx,ecx inc ecx ; ecx=i -- i=1; i<height; i++ _Loop1: xor edx,edx ; edx=j -- j=0; j<width; j++ _Loop2: push edx ;******************************************************************** ; PosY=i+ÏñËØÉÏ1ÄÜÁ¿-ÏñËØÏÂ1ÄÜÁ¿ ; PosX=j+ÏñËØ×ó1ÄÜÁ¿-ÏñËØÓÒ1ÄÜÁ¿ ;******************************************************************** mov eax,edi sub eax,[ebx].dwWaveByteWidth mov eax,[esi+eax] mov @dwPosY,eax mov eax,[ebx].dwWaveByteWidth lea eax,[edi+eax] mov eax,[esi+eax] sub @dwPosY,eax add @dwPosY,ecx mov eax,[esi+edi-4] sub eax,[esi+edi+4] add eax,edx ;@dwPosX = eax mov @dwPosX,eax cmp eax,0 jl _Continue cmp eax,[ebx].dwBmpWidth jge _Continue mov eax,@dwPosY cmp eax,0 jl _Continue cmp eax,[ebx].dwBmpHeight jge _Continue ;******************************************************************** ; ptrSource = dwPosY * dwDIByteWidth + dwPosX * 3 ; ptrDest = i * dwDIByteWidth + j * 3 ;******************************************************************** mov eax,@dwPosX lea eax,[eax+eax*2] mov @dwPosX,eax push edx mov eax,@dwPosY mul [ebx].dwDIByteWidth add eax,@dwPosX mov @dwPtrSource,eax mov eax,ecx mul [ebx].dwDIByteWidth pop edx lea edx,[edx+edx*2] add eax,edx ;@dwPtrDest = eax ;******************************************************************** ; äÖÈŸÏñËØ [ptrDest] = ÔÊŒÏñËØ [ptrSource] ;******************************************************************** pushad mov ecx,@dwPtrSource mov esi,[ebx].lpDIBitsSource mov edi,[ebx].lpDIBitsRender lea esi,[esi+ecx] lea edi,[edi+eax] .if ecx != eax or @dwFlag,1 ;Èç¹ûŽæÔÚÔŽÏñËغÍÄ¿±êÏñËز»Í¬£¬Ôò±íÊŸ»¹Ôڻ׎̬ mov ecx,[ebx].dwDIByteWidth call _WaveGetPixel call _WaveGetPixel call _WaveGetPixel .else cld movsw movsb .endif popad ;******************************************************************** ; ŒÌÐøÑ»· ;******************************************************************** _Continue: pop edx inc edx add edi,4 ; ÏñËØ++ cmp edx,[ebx].dwBmpWidth jb _Loop2 inc ecx mov eax,[ebx].dwBmpHeight dec eax cmp ecx,eax jb _Loop1 ;******************************************************************** ; œ«äÖÈŸµÄÏñËØÊýŸÝ¿œ±Žµœ hDc ÖÐ ;******************************************************************** invoke SetDIBits,[ebx].hDcRender,[ebx].hBmpRender,0,[ebx].dwBmpHeight,\ [ebx].lpDIBitsRender,addr [ebx].stBmpInfo,DIB_RGB_COLORS .if ! @dwFlag and [ebx].dwFlag,not F_WO_ACTIVE .endif _Ret: ;******************************************************************** assume ebx:nothing popad ret _WaveRender endp ;>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> _WaveUpdateFrame proc _lpWaveObject,_hDc,_bIfForce pushad mov ebx,_lpWaveObject assume ebx:ptr WAVE_OBJECT cmp _bIfForce,0 jnz @F .if [ebx].dwFlag & F_WO_NEED_UPDATE @@: invoke BitBlt,_hDc,0,0,[ebx].dwBmpWidth,[ebx].dwBmpHeight,\ [ebx].hDcRender,0,0,SRCCOPY and [ebx].dwFlag,not F_WO_NEED_UPDATE .endif assume ebx:nothing popad ret _WaveUpdateFrame endp ;>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> ; ÈÓÒ»¿éʯͷ ;>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> _WaveDropStone proc _lpWaveObject,_dwX,_dwY,_dwSize,_dwWeight local @dwMaxX,@dwMaxY pushad mov ebx,_lpWaveObject assume ebx:ptr WAVE_OBJECT ;******************************************************************** ; ŒÆË㷶Χ ;******************************************************************** mov edx,_dwSize shr edx,1 mov eax,_dwX mov esi,_dwY mov ecx,eax mov edi,esi add eax,edx ; x + size sub ecx,edx ; x - size push edx .if [ebx].dwFlag & F_WO_ELLIPSE shr edx,1 .endif add esi,edx ; y + size sub edi,edx ; y - size pop edx shl edx,1 .if ! edx inc edx .endif mov _dwSize,edx ;******************************************************************** ; ÅжϷ¶Î§µÄºÏ·šÐÔ ;******************************************************************** inc eax cmp eax,[ebx].dwBmpWidth jge _Ret cmp ecx,1 jl _Ret inc esi cmp esi,[ebx].dwBmpHeight jge _Ret cmp edi,1 jl _Ret dec eax dec esi ;******************************************************************** ; œ«·¶Î§ÄڵĵãµÄÄÜÁ¿ÖÃΪ _dwWeight ;******************************************************************** mov @dwMaxX,eax mov @dwMaxY,esi .while ecx <= @dwMaxX push edi .while edi <= @dwMaxY mov eax,ecx sub eax,_dwX imul eax push eax mov eax,edi sub eax,_dwY imul eax pop edx add eax,edx push eax mov eax,_dwSize imul eax pop edx .if edx <= eax mov eax,edi mul [ebx].dwBmpWidth add eax,ecx shl eax,2 add eax,[ebx].lpWave1 push _dwWeight pop [eax] .endif inc edi .endw pop edi inc ecx .endw or [ebx].dwFlag,F_WO_ACTIVE ;******************************************************************** _Ret: assume ebx:nothing popad ret _WaveDropStone endp ;>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> ; ŒÆËãÀ©É¢ÊýŸÝ¡¢äÖȟλ͌¡¢žüÐÂŽ°¿Ú¡¢ŽŠÀíÌØЧµÄ¶šÊ±Æ÷¹ý³Ì ;>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> _WaveTimerProc proc _hWnd,_uMsg,_idEvent,_dwTime pushad mov ebx,_idEvent assume ebx:ptr WAVE_OBJECT invoke _WaveSpread,ebx invoke _WaveRender,ebx .if [ebx].dwFlag & F_WO_NEED_UPDATE invoke GetDC,[ebx].hWnd invoke _WaveUpdateFrame,ebx,eax,FALSE invoke ReleaseDC,[ebx].hWnd,eax .endif ;******************************************************************** ; ÌØЧŽŠÀí ;******************************************************************** test [ebx].dwFlag,F_WO_EFFECT jz _Ret mov eax,[ebx].dwEffectType ;******************************************************************** ; Type = 1 Óêµã£¬Param1£œËٶȣš0×î¿ì£¬ÔœŽóÔœÂý£©£¬Param2£œÓêµãŽóС£¬Param3£œÄÜÁ¿ ;******************************************************************** .if eax == 1 mov eax,[ebx].dwEffectParam1 or eax,eax jz @F invoke _WaveRandom,ebx,eax .if ! eax @@: mov eax,[ebx].dwBmpWidth dec eax dec eax invoke _WaveRandom,ebx,eax inc eax mov ecx,eax mov eax,[ebx].dwBmpHeight dec eax dec eax invoke _WaveRandom,ebx,eax inc eax mov edx,eax invoke _WaveRandom,ebx,[ebx].dwEffectParam2 inc eax mov esi,eax invoke _WaveRandom,ebx,[ebx].dwEffectParam3 add eax,50 invoke _WaveDropStone,ebx,ecx,edx,esi,eax .endif ;******************************************************************** ; Type = 2 ÐÐŽ¬£¬Param1£œËٶȣš0×î¿ì£¬ÔœŽóÔœ¿ì£©£¬Param2£œŽóС£¬Param3£œÄÜÁ¿ ;******************************************************************** .elseif eax == 2 inc [ebx].dwEff2Flip test [ebx].dwEff2Flip,1 jnz _Ret mov ecx,[ebx].dwEff2X mov edx,[ebx].dwEff2Y add ecx,[ebx].dwEff2XAdd add edx,[ebx].dwEff2YAdd cmp ecx,1 jge @F sub ecx,1 neg ecx neg [ebx].dwEff2XAdd @@: cmp edx,1 jge @F sub edx,1 neg edx neg [ebx].dwEff2YAdd @@: mov eax,[ebx].dwBmpWidth dec eax cmp ecx,eax jl @F sub ecx,eax xchg eax,ecx sub ecx,eax neg [ebx].dwEff2XAdd @@: mov eax,[ebx].dwBmpHeight dec eax cmp edx,eax jl @F sub edx,eax xchg eax,edx sub edx,eax neg [ebx].dwEff2YAdd @@: mov [ebx].dwEff2X,ecx mov [ebx].dwEff2Y,edx invoke _WaveDropStone,ebx,ecx,edx,[ebx].dwEffectParam2,[ebx].dwEffectParam3 ;******************************************************************** ; Type = 3 ²šÀË£¬Param1£œÃܶȣ¬Param2£œŽóС£¬Param3£œÄÜÁ¿ ;******************************************************************** .elseif eax == 3 xor edi,edi .while edi <= [ebx].dwEffectParam1 mov eax,[ebx].dwBmpWidth dec eax dec eax invoke _WaveRandom,ebx,eax inc eax mov ecx,eax mov eax,[ebx].dwBmpHeight dec eax dec eax invoke _WaveRandom,ebx,eax inc eax mov edx,eax invoke _WaveRandom,ebx,[ebx].dwEffectParam2 inc eax mov esi,eax invoke _WaveRandom,ebx,[ebx].dwEffectParam3 invoke _WaveDropStone,ebx,ecx,edx,esi,eax inc edi .endw .endif _Ret: assume ebx:nothing popad ret _WaveTimerProc endp ;>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> ; ÊͷŶÔÏó ;>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> _WaveFree proc _lpWaveObject pushad mov ebx,_lpWaveObject assume ebx:ptr WAVE_OBJECT ;******************************************************************** .if [ebx].hDcRender invoke DeleteDC,[ebx].hDcRender .endif .if [ebx].hBmpRender invoke DeleteObject,[ebx].hBmpRender .endif .if [ebx].lpDIBitsSource invoke GlobalFree,[ebx].lpDIBitsSource .endif .if [ebx].lpDIBitsRender invoke GlobalFree,[ebx].lpDIBitsRender .endif .if [ebx].lpWave1 invoke GlobalFree,[ebx].lpWave1 .endif .if [ebx].lpWave2 invoke GlobalFree,[ebx].lpWave2 .endif invoke KillTimer,[ebx].hWnd,ebx invoke RtlZeroMemory,ebx,sizeof WAVE_OBJECT ;******************************************************************** assume ebx:nothing popad ret _WaveFree endp ;>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> ; ³õÊŒ»¯¶ÔÏó ; ²ÎÊý£º_lpWaveObject £œ ÖžÏò WAVE_OBJECTµÄÖžÕë ; ·µ»Ø£ºeax = 0 ³É¹Š¡¢= 1 ʧ°Ü ;>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> _WaveInit proc _lpWaveObject,_hWnd,_hBmp,_dwSpeed,_dwType local @stBmp:BITMAP,@dwReturn pushad xor eax,eax mov @dwReturn,eax mov ebx,_lpWaveObject assume ebx:ptr WAVE_OBJECT invoke RtlZeroMemory,ebx,sizeof WAVE_OBJECT .if _dwType or [ebx].dwFlag,F_WO_ELLIPSE .endif ;******************************************************************** ; »ñȡλ͌³ßŽç ;******************************************************************** push _hWnd pop [ebx].hWnd invoke GetTickCount mov [ebx].dwRandom,eax invoke GetObject,_hBmp,sizeof BITMAP,addr @stBmp .if ! eax @@: inc @dwReturn jmp _Ret .endif mov eax,@stBmp.bmHeight mov [ebx].dwBmpHeight,eax cmp eax,3 jle @B mov eax,@stBmp.bmWidth mov [ebx].dwBmpWidth,eax cmp eax,3 jle @B push eax shl eax,2 mov [ebx].dwWaveByteWidth,eax pop eax lea eax,[eax+eax*2] add eax,3 and eax,not 0011b mov [ebx].dwDIByteWidth,eax ;******************************************************************** ; ŽŽœšÓÃÓÚäÖÈŸµÄλ͌ ;******************************************************************** invoke GetDC,_hWnd mov esi,eax invoke CreateCompatibleDC,esi mov [ebx].hDcRender,eax invoke CreateCompatibleBitmap,esi,[ebx].dwBmpWidth,[ebx].dwBmpHeight mov [ebx].hBmpRender,eax invoke SelectObject,[ebx].hDcRender,eax ;******************************************************************** ; ·ÖÅ䲚ÄÜ»º³åÇø ;******************************************************************** mov eax,[ebx].dwWaveByteWidth mul [ebx].dwBmpHeight mov edi,eax invoke GlobalAlloc,GPTR,edi mov [ebx].lpWave1,eax invoke GlobalAlloc,GPTR,edi mov [ebx].lpWave2,eax ;******************************************************************** ; ·ÖÅäÏñËØ»º³åÇø ;******************************************************************** mov eax,[ebx].dwDIByteWidth mul [ebx].dwBmpHeight mov edi,eax invoke GlobalAlloc,GPTR,edi mov [ebx].lpDIBitsSource,eax invoke GlobalAlloc,GPTR,edi mov [ebx].lpDIBitsRender,eax ;******************************************************************** ; »ñÈ¡ÔÊŒÏñËØÊýŸÝ ;******************************************************************** mov [ebx].stBmpInfo.bmiHeader.biSize,sizeof BITMAPINFOHEADER push [ebx].dwBmpWidth pop [ebx].stBmpInfo.bmiHeader.biWidth mov eax,[ebx].dwBmpHeight neg eax mov [ebx].stBmpInfo.bmiHeader.biHeight,eax inc [ebx].stBmpInfo.bmiHeader.biPlanes mov [ebx].stBmpInfo.bmiHeader.biBitCount,24 mov [ebx].stBmpInfo.bmiHeader.biCompression,BI_RGB mov [ebx].stBmpInfo.bmiHeader.biSizeImage,0 invoke CreateCompatibleDC,esi push eax invoke SelectObject,eax,_hBmp invoke ReleaseDC,_hWnd,esi pop eax mov esi,eax invoke GetDIBits,esi,_hBmp,0,[ebx].dwBmpHeight,[ebx].lpDIBitsSource,\ addr [ebx].stBmpInfo,DIB_RGB_COLORS invoke GetDIBits,esi,_hBmp,0,[ebx].dwBmpHeight,[ebx].lpDIBitsRender,\ addr [ebx].stBmpInfo,DIB_RGB_COLORS invoke DeleteDC,esi .if ![ebx].lpWave1 || ![ebx].lpWave2 || ![ebx].lpDIBitsSource ||\ ![ebx].lpDIBitsRender || ![ebx].hDcRender invoke _WaveFree,ebx inc @dwReturn .endif invoke SetTimer,_hWnd,ebx,_dwSpeed,addr _WaveTimerProc or [ebx].dwFlag,F_WO_ACTIVE or F_WO_NEED_UPDATE invoke _WaveRender,ebx invoke GetDC,[ebx].hWnd invoke _WaveUpdateFrame,ebx,eax,TRUE invoke ReleaseDC,[ebx].hWnd,eax ;******************************************************************** _Ret: assume ebx:nothing popad mov eax,@dwReturn ret _WaveInit endp ;>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> ; һЩÌØЧ ; ÊäÈ룺_dwType = 0 ¹Ø±ÕÌØЧ ; _dwType <> 0 ¿ªÆôÌØЧ£¬²ÎÊýŸßÌåŒûÉÏÃæ ;>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> _WaveEffect proc uses ebx eax _lpWaveObject,\ _dwType,_dwParam1,_dwParam2,_dwParam3 local @dwMaxX,@dwMaxY mov ebx,_lpWaveObject assume ebx:ptr WAVE_OBJECT ;******************************************************************** mov eax,_dwType .if eax == 0 ;******************************************************************** ; ¹Ø±ÕÌØЧ ;******************************************************************** and [ebx].dwFlag,not F_WO_EFFECT mov [ebx].dwEffectType,eax .elseif eax == 2 ;******************************************************************** ; ÐÐŽ¬ÌØЧ ;******************************************************************** mov eax,_dwParam1 mov [ebx].dwEff2XAdd,eax mov [ebx].dwEff2YAdd,eax mov eax,[ebx].dwBmpWidth dec eax dec eax invoke _WaveRandom,ebx,eax inc eax mov [ebx].dwEff2X,eax mov eax,[ebx].dwBmpHeight dec eax dec eax invoke _WaveRandom,ebx,eax inc eax mov [ebx].dwEff2Y,eax jmp @F .else ;******************************************************************** ; ĬÈÏ ;******************************************************************** @@: push _dwType pop [ebx].dwEffectType push _dwParam1 pop [ebx].dwEffectParam1 push _dwParam2 pop [ebx].dwEffectParam2 push _dwParam3 pop [ebx].dwEffectParam3 or [ebx].dwFlag,F_WO_EFFECT .endif ;******************************************************************** assume ebx:nothing ret _WaveEffect endp ;>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> ; ; ; ;>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> endif ;>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> |
Voici un petit screen :
Pour download mon keygen : https://www.re-xe.com/wp-content/uploads/2010/12/keygen_with_water_effect.zip
Voilà tout, bon courage 🙂
Merci à toi Xylitol.